#pragma once
#include "IGameState.h"

class EndGameState : public IGameState
{
public:

	static EndGameState* GetInstance();

	void	Enter();
	void	Exit();
	void	Update(float dt);
	void	Render();
	bool	Input();

private:

	EndGameState() = default;
	~EndGameState() = default;

	EndGameState(const EndGameState&) = delete;
	EndGameState operator = (const EndGameState&) = delete;
};